Jùpiēam Ji̊ Qi̊v (/ʤʊp/ /jam/ [vagina] [mobile; portable]) is a subtropical Large City located in the Kririsi̊mù Region of the Tetburland.
The name Jùpiēam Ji̊ Qi̊v is derived from the Sylvin language, as Jùpiēam Ji̊ Qi̊v was founded by Grîv, who was culturaly Tauran.
Climate
Jùpiēam Ji̊ Qi̊v has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 27°C (80°F). Jùpiēam Ji̊ Qi̊v receives an average of 204 cm/y (80 in/y) of precipitation, most of which comes in the form of rain during the fall. Jùpiēam Ji̊ Qi̊v covers an area of nearly 235 km2 (94 mi2), and an average elevation of 4022 m (13195 ft) above sea level.
Overview
Jùpiēam Ji̊ Qi̊v was founded durring the early 14th century in summer of the year 1349, by Grîv. The establishment of Jùpiēam Ji̊ Qi̊v suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Jùpiēam Ji̊ Qi̊v was built using the conventions of Tauran durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Jùpiēam Ji̊ Qi̊v is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Jùpiēam Ji̊ Qi̊v is buildings are arranged within a network of restrictive cobblestone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The cost-cutting-focused defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
A look around Jùpiēam Ji̊ Qi̊v has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Jùpiēam Ji̊ Qi̊v long.
Civic Infrastructure
Jùpiēam Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Jùpiēam Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Jùpiēam Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Jùpiēam Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Jùpiēam Ji̊ Qi̊v's parks.
Jùpiēam Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Jùpiēam Ji̊ Qi̊v.
Jùpiēam Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Jùpiēam Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Jùpiēam Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Jùpiēam Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Jùpiēam Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Jùpiēam Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Jùpiēam Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Jùpiēam Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Jùpiēam Ji̊ Qi̊v has an Millitary Academy which trains military officers and specilists.
Jùpiēam Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Jùpiēam Ji̊ Qi̊v's grid is powered by an arcane means.
Jùpiēam Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Jùpiēam Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.
Jùpiēam Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Jùpiēam Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Jùpiēam Ji̊ Qi̊v's natural decorations nor waterways.
Jùpiēam Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Jùpiēam Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Jùpiēam Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Jùpiēam Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Jùpiēam Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
In Jùpiēam Ji̊ Qi̊v vermin leave small tokens in payment for food taken.
The Ooze, Amber near Jùpiēam Ji̊ Qi̊v are known to be more aggressive than normal.
Jùpiēam Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Invocation energies of tier 1 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 111
Farmers: 167
Farm Laborer: 291
Hunters: 184
Milk Maids: 131
Ranchers: 72
Ranch Hands: 156
Shepherds: 153
Farmland: 223884 m2
Cattle and Similar Creatures: 13854
Poultry: 166251
Swine: 11083
Sheep: 554
Goats: 110
Horses, Mounts, and Beasts of Burden: 5541
Craftsmen
Arms and Toolmakers: 123
Blacksmiths: 125
Bookbinders: 68
Buckle-makers: 74
Cabinetmakers: 128
Candlemakers: 191
Carpenters: 175
Clothmakers: 158
Coach and Harness Makers: 61
Coopers: 145
Copper, Brass, Tin, Zinc, and Lead Workers: 78
Copyists: 52
Cutlers: 46
Fabricworkers: 131
Farrier: 335
Furriers: 36
Glassworkers: 184
Gunsmiths: 119
Harness-Makers: 53
Hatters: 105
Hosiery Workers: 39
Jewelers: 63
Leatherwrights: 128
Locksmiths: 54
Matchstick makers: 85
Musical Instrument Makers: 82
Painters, Structures and Fixtures: 69
Paper Workers: 85
Plasterers: 75
Pursemakers: 98
Roofers: 59
Ropemakers: 54
Rugmakers: 52
Saddlers: 98
Scabbardmakers: 114
Scalemakers: 59
Scientific, Surgical, and Optical Instrument Makers: 35
Sculptors, Structures and Fixtures: 53
Shoemakers: 52
Soap and Tallow Workers: 181
Tailors: 382
Tanners: 71
Upholsterers: 78
Watchmakers: 73
Weavers: 162
Whitesmiths: 46
Merchants
Adventuring Goods Retellers: 39
Arcana Sellers: 39
Beer-Sellers: 73
Booksellers: 82
Butchers: 138
Chandlers: 149
Chicken Butchers: 143
Entrepreneurs: 58
Fine Clothiers: 145
Fishmongers: 135
Florists: 33
Potion Sellers: 97
Resellers: 240
Spice Merchants: 72
Wine-sellers: 106
Wheelwright: 89
Woodsellers: 54
Service workers
Bakers: 277
Barbers: 246
Coachmen: 85
Cooks: 251
Doctors: 121
Gamekeepers: 87
Grooms: 49
Hairdressers: 191
Healers: 143
Housekeepers: 167
Housemaids: 307
House Stewards: 173
Inns: 53
Laundry maids: 108
Maidservants: 205
Nursery Maids: 102
Pastrycooks: 173
Restaurateur: 240
Tavern Keepers: 251
Specialized Laborer
Ashworkers: 78
Bleachers: 50
Chemical Workers: 31
Coal Heavers: 110
In-Town Couriers: 128
Long Haul Couriers: 131
Dockyard Workers: 117
Gas Workers: 26
Hay Merchants: 46
Leech Collectors: 151
Millers: 128
Miners: 123
Oilmen and Polishers: 81
Postmen: 138
Pure Finder: 73
Skinners: 162
Sugar Refiners: 31
Tosher: 85
Warehousemen: 178
Watercarriers: 127
Watermen, Bargemen, etc.: 162
Skilled Laborers
Accountants: 71
Alchemist: 79
Clerk: 113
Dentists: 53
Educators: 151
Engineers: 82
Gardeners: 57
Mages: 41
Plumbers: 62
Pharmacist: 66
Professors: 24
Scientists: 41
Wizards: 23
Civil Servants
Adventurers: 53
Bankers: 80
Civil Clerks: 123
Civic Iudex: 63
Consultants: 35
Exorcist: 131
Fixers: 62
Kami Clerk: 107
Landlords: 119
Lawyers: 67
Legend Keepers: 90
Militia Officers: 554
Monks, Monastic: 158
Monks, Civic: 191
Historian, Oral: 123
Historian, Textual: 65
Policemen, Sheriffs, etc.: 123
Priests: 221
Rangers: 75
Rat Catchers: 82
Scholars: 82
Spiritualist: 102
Slayers: 31
Storytellers: 217
Military Officers: 191
Cottage Industries
Brewers: 173
Comfort Services: 213
Enchanters: 61
Herbalists: 64
Jaminators: 178
Needleworkers: 197
Potters: 86
Preserve Makers: 184
Quilters: 81
Seamsters: 346
Spinners: 178
Tinker: 62
Weaver: 149
Artists
Actors: 56
Architects: 22
Bards: 90
Costumers: 34
Dancers: 65
Drafters: 36
Engravers: 44
Fine Furniture Carpenters: 27
Glaziers: 58
Inlayers: 52
Musicians: 173
Painters, Art: 28
Playwrights: 57
Sculptors, Art: 50
Wood Carvers: 197
Writers: 184
Produce Industries
Butter Churners: 178
Canners: 149
Cheesmakers: 178
Ice Merchants: 24
Millers: 110
Picklers: 98
Smokers: 70
Stockmakers: 62
Tobacconists: 90
Tallowmakers: 131
21208 of Jùpiēam Ji̊ Qi̊v's population work within a Foundational Occupation.
1154 work in Agriculture
4734 work as Craftsmen
1692 work as Merchants
3229 work as Service Workers
2156 work as General Laborers
863 work as Skilled Laborers
3145 work as Civil Servants
1972 work in Cottage Industries
1173 work as Artists
1090 work in Produce Industries
31993 of Jùpiēam Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 2216 (4%) are noncontributers.
Points of Interest
Jùpiēam Ji̊ Qi̊v is known for its unusual rock formations.
POI
History
The the a tome of Transmutation, an a tome imbued with potent amounts of Transmutation energies was created in Jùpiēam Ji̊ Qi̊v by in time immemorial, reportedly some time during the late 2nd century.